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Space Ships seen in the game Hegemonia : Legions of IronThe combats vesselsMost of the military ships in Hegemonia: Legions of Iron are
availables in two versions : One version equipped with Turrets and
which is adapted against fast moving targets and another version
equipped with blaster guns which is more adapted to fight heavier
target and is able to attack planets. The fightersThe fighters are the smallest military spaceships in the game
and they can't do damages to planets.
The CorvettesFrom the Corvettes up to the Battleships, all the military
vessels are availables in two versions : The Turret version or the
Blaster Gun version, so for thoses who wonder yes it's possible to
attack planets with Corvettes equipped with Blaster guns.
The cruisers
The battleshipsThe Battleships are the heaviest military vessels availables
in the game.
The minelayer shipsLikes her names indicates, this spaceship drops mines which
will targets enemy units when they will pass by. This ship is available
in one version but can be ameliorated with an invention to boost her
stats. The stats which are between ( ) correspond to the improved
version of the minelayer ship.
The non-military spaceships
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Colonization ship (Human)
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Colonization ship (Kariak)
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Colonization ship (Darzok) |
Speed = 110 SpeedAcceleration = 9 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 1000 RadarRange = 6000 |
Speed = 120 SpeedAcceleration = 10 RotateSpeed = 0.25 RollSpeed = 0.25 MaxHP = 900 RadarRange = 6600 |
Speed = 100 SpeedAcceleration = 8 RotateSpeed = 0.15 RollSpeed = 0.15 MaxHP = 1100 RadarRange = 5400 |
The Wrecklage recycler ship moves on her own to automatically
collect spaceships junks (Not only does this ship makes money but also
in levels where many heavy ships have been destroyed, it will improve
your computer's framerate by removing the junks).
Wrecklage recycler (Human) |
Wrecklage recycler (Kariak) |
Wrecklage recycler (Darzok) |
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Speed = 170 SpeedAcceleration = 20 RotateSpeed = 0.7 RollSpeed = 0.7 MaxHP = 1000 RadarRange = 6000 |
Speed = 170 SpeedAcceleration = 23 RotateSpeed = 0.8 RollSpeed = 0.8 MaxHP = 900 RadarRange = 6600 |
Speed = 170 SpeedAcceleration = 17 RotateSpeed = 0.6 RollSpeed = 0.6 MaxHP = 1100 RadarRange = 5400 |
The interplanetary merchant spaceships can only trade in the
solar system they are into : They can't use Jump Nodes to travel to
others planetary systems.
Interplanetary merchant (H) |
Interplanetary merchant (K)
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Interplanetary merchant (D)
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Speed = 80 SpeedAcceleration = 15 RotateSpeed = 0.4 RollSpeed = 0.4 MaxHP = 600 |
Speed = 85 SpeedAcceleration = 20 RotateSpeed = 0.45 RollSpeed = 0.45 MaxHP = 550 |
Speed = 75 SpeedAcceleration = 10 RotateSpeed = 0.35 RollSpeed = 0.35 MaxHP = 600 |
The interstellar merchants can use Jump Nodes to travel to
others planetary systems and they make more money than the
interplanetary merchants.
Interstellar merchant (human)
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Interstellar merchant (Kariak)
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Interstellar merchant (Darzok) |
Speed = 130 SpeedAcceleration = 20 RotateSpeed = 0.25 RollSpeed = 0.25 MaxHP = 1200 |
Speed = 140 SpeedAcceleration = 22 RotateSpeed = 0.3 RollSpeed = 0.3 MaxHP = 1100 |
Speed = 120 SpeedAcceleration = 18 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 1200 |
The spy ships in Hegemonia are used to collect infos but they
are also useful to weaken enemy factions by assassinating their heroes,
sabotage their ships, steal money and inventions or launch propaganda
to demoralize inhabitants living in enemy controlled planets to create
revolts.
Spy ship (Human)
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Spy ship (Kariak)
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Spy ship (Darzok) |
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Speed = 150 SpeedAcceleration = 25 RotateSpeed = 0.6 RollSpeed = 0.6 MaxHP = 500 |
Speed = 155 SpeedAcceleration = 27 RotateSpeed = 0.65 RollSpeed = 0.65 MaxHP = 450 |
Speed = 145 SpeedAcceleration = 23 RotateSpeed = 0.55 RollSpeed = 0.55 MaxHP = 550 |
The Supply Ship is one of the biggest ships ship availables in
the game and he is used in the last missions.
Supply Ship (Human)
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Supply Ship (Kariak)
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Supply Ship (Darzok)
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Speed = 120 SpeedAcceleration = 10 RotateSpeed = 0.25 RollSpeed = 0.2 MaxHP = 4000 RadarRange = 4000 |
Speed = 130 SpeedAcceleration = 11 RotateSpeed = 0.3 RollSpeed = 0.3 MaxHP = 3600 RadarRange = 4000 |
Speed = 110 SpeedAcceleration = 9 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 4400 RadarRange = 4000 |
Probes in Hegemonia are sent to a location chosen by the
player and are then deployed, which activtes their radar and will make
them unable to move anymore.
As for the Jump Inhibitos, they are just special probes which are used
to temporally close jump nodes and they use the same models as the
normal probes.
Probe (Human)
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Probe (Kariak)
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Probe (Darzok)
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Speed = 300 SpeedAcceleration = 50 RotateSpeed = 1.5 RollSpeed = 1.5 MaxHP = 500 RadarRange = 10000 |
Speed = 330 SpeedAcceleration = 60 RotateSpeed = 1.6 RollSpeed = 1.6 MaxHP = 450 RadarRange = 11000 |
Speed = 270 SpeedAcceleration = 40 RotateSpeed = 1.4 RollSpeed = 1.4 MaxHP = 550 RadarRange = 9000 |
The
signallers is a special probe which has the same function as a jump
node but even more useful since with this device it's possible to make
your ships jump where you want. Only the humans have a custom
signallers, the Kariak and the Darzok version of the signaller use the
regular probe model.
Inhibitor probe (Human)
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Inhibitor probe (Kariak)
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Inhibitor probe (Darzok)
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Speed = 600 SpeedAcceleration = 80 RotateSpeed = 1.5 RollSpeed = 1.5 MaxHP = 500 |
Speed = 660 SpeedAcceleration = 85 RotateSpeed = 1.6 RollSpeed = 1.6 MaxHP = 450 |
Speed = 540 SpeedAcceleration = 75 RotateSpeed = 1.4 RollSpeed = 1.4 MaxHP = 550 |
The mining bases are used to collect Ore from asteroids.
Mining base (Human)
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Mining base (Kariak)
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Mining base (Darzok)
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Speed = 80 SpeedAcceleration = 8 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 3000 RadarRange = 5000 |
Speed = 85 SpeedAcceleration = 9 RotateSpeed = 0.25 RollSpeed = 0.25 MaxHP = 2700 RadarRange = 5500 |
Speed = 80 SpeedAcceleration = 7 RotateSpeed = 0.15 RollSpeed = 0.15 MaxHP = 3300 RadarRange = 4500 |
The military bases in Hegemonia are moved to the desired
location and then deployed there, activating all their functions.
Military Base (human) |
Military Base
(Kariak)
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Military Base (Darzok) |
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Speed = 50 (60) SpeedAcceleration = 4 (4.5) RotateSpeed = 0.2 (0.2) RollSpeed = 0.2 (0.2) MaxHP = 10000 (13000) RadarRange = 10000 (11000) |
Speed = 50 (60) SpeedAcceleration = 4.5 (5) RotateSpeed = 0.25 (0.2) RollSpeed = 0.25 (0.2) MaxHP = 9000 (11700) RadarRange = 11000 (12000) |
Speed = 50 (60) SpeedAcceleration = 3.5 (4) RotateSpeed = 0.15 (0.15) RollSpeed = 0.15 (0.15) MaxHP = 11000 (14300) RadarRange = 9000 (10000) |
The civilians ships can't be controlled by the player but they
are used by various missions in the game like in the first mission
where the player has to escort the civilian ship Icarus near the sun.
The civilian ships 1 are vessels of medium sizes which can use
jump nodes.
Civilian Ship 1 (Human)
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Civilian Ship 1 (Kariak)
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Civilian Ship 1 (Darzok) |
Speed = 80 SpeedAcceleration = 23 RotateSpeed = 0.4 RollSpeed = 0.4 MaxHP = 200 |
Speed = 90 SpeedAcceleration = 26 RotateSpeed = 0.45 RollSpeed = 0.45 MaxHP = 180 |
Speed = 70 SpeedAcceleration = 20 RotateSpeed = 0.35 RollSpeed = 0.35 MaxHP = 220 |
The civilian ships 2 are also vessels of medium size but they are a little slower than the civilian ships 1.
Civilian ship 2 (Human) |
Civilian ship 2 (Kariak) |
Civilian ship 2 (Darzok) |
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Speed = 65 SpeedAcceleration = 18 RotateSpeed = 0.4 RollSpeed = 0.4 MaxHP = 300 |
Speed = 70 SpeedAcceleration = 20 RotateSpeed = 0.45 RollSpeed = 0.45 MaxHP = 270 |
Speed = 60 SpeedAcceleration = 16 RotateSpeed = 0.35 RollSpeed = 0.35 MaxHP = 330 |
The civilian ships 3 are big spaceships which can also use wormholes to travel to others solar systems.
Civilian Ship 3 (Human) |
Civilian Ship 3 (Kariak) |
Civilian Ship 3 (Darzok) |
Speed = 90 SpeedAcceleration = 12 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 1000 |
Speed = 100 SpeedAcceleration = 14 RotateSpeed = 0.25 RollSpeed = 0.25 MaxHP = 900 |
Speed = 80 SpeedAcceleration = 10 RotateSpeed = 0.15 RollSpeed = 0.15 MaxHP = 1100 |
Theses two custom corvettes have better stats and a custom
design compared to the normal corvettes.
Marion Kaye's corvette |
Mohr Thep's corvette |
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Speed = 190 SpeedAcceleration = 40 RotateSpeed = 0.8 RollSpeed = 0.8 MaxHP = 1500 RadarRange = 5000 |
Speed = 190 SpeedAcceleration = 40 RotateSpeed = 0.8 RollSpeed = 0.8 MaxHP = 2000 RadarRange = 6000 |
Theses military bases are unique and they can't be built by
the player or by any others factions seen in Haegemonia.
Pirate military base |
Solons military base |
Darzok HQ |
Speed = 40 SpeedAcceleration = 4 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 5000 RadarRange = 9000 |
Speed = 40 SpeedAcceleration = 4 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 50000 RadarRange = 10000 |
Speed = 40 SpeedAcceleration = 4 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 30000 RadarRange = 15000 |
In the game Haegemonia : Legions of Iron, there is only one
residential base owned by the Human Independents faction and it is
located in
the Alpha system. This spaceship named the Southern Cross hasn't any
utility besides being used in a mission but in the add-on The Solon
Heritage, it is a normal unit and building one results in the player
making money, thanks to rich space tourists.
Speed = 40 SpeedAcceleration = 4 RotateSpeed = 0.2 RollSpeed = 0.2 MaxHP = 5000 RadarRange = 8000 |